Naraka Bladepoint recently released on Xbox consoles with the Xbox Game Pass Ultimate and it brings along with it a unique, fresh, complex, but fun and challenging battle Royale experience to video game players. I made this guide to help you understand which character you want to play and how to play it so go on and enjoy reading my Naraka Bladepoint characters tier list guide.
Glyph Guide section coming soon so bookmark this guide.
“It’s not that hard, you just need to understand it a little more”
RichieRichLabs
Naraka Bladepoint Characters Tier List Guide
Let’s get started with our training! We are going to go one character at a time:
Justina Gu
Role: Fighter good for all team sizes and 1 vs 1
Justina Gu is the noble imperial princess as well as the owner of the Pluvial Pavilion. She is also the self-proclaimed “Frosty Shadow,” named as such due to her vow to bury her enemies in the snow. None of the vengeance is aimed at personal gain or glory, however, she does this only because she is eager to find her family and get them back.
Ability – Name | Description | Cool Down |
Standard/Normal – Ice Core | – Justina Gu calls upon icy energies to temporarily in case herself within an icy hour. During the startup frame she will gain a great damage reduction effect, after which she will be able to resist all the physical attacks, lasting for four seconds. One. – Five seconds after casting the skill, she can break this ICR by dodging or jumping. – Be warned it cannot be activated while being attacked. | 28s |
Variation 1 – Ice Core Blink | – Justina goo calls upon icy energies to temporarily in case her self within an Icy aurawhile in this state she’s able to resist all physical attacks lasting for three seconds | 25s |
Variation 2 – Ice Core Wave | – Justina goo call Zupon I see energy is temporarily in case allies in herself within an icy aura. While in this state they recover a set amount of armor at regular interval and are able to resist all physical attacks, lasting for three seconds. – Be warned dear fax cannot be applied to allies who are using focus attacks, skills, ultimate, or being restricted by dizziness or blinding and while being under attack. | 25s |
Ultimate – Name | Description |
Artic Wraith | – Justina google calls upon the icy energies deep within her soul to enter the Arctic Ralph status slightly knocking Bank nearby enemies. In the meanwhile her Justina goo calls upon the icy energies deep within her soul to enter the Arctic rate status slightly knocking back nearby enemies. In the meanwhile her Y Will be changed to shadow swipe for 20 seconds, increasing attack by 5%. – shadow swipe charges forward at speed to deal a small amount of damage to enemies hit, freezing them. Each time she hits an enemy, it will increase an additional 5% attack (to a max of 15%) within five seconds and will reset the remaining time. – freeze the enemy on the spot for one. Six seconds when freeze and or they have taken some damage, their frost by status will be canceled, and they will be immune to freeze for six seconds. – Beware you cannot freeze enemies while they are using a focus move or in the ultimate focus status. |
Aaron wraith Blizzard | – The difference here is shadows wipe charges forward a speed to deal with small amount of damage to enemies hit them and freezing them. Each time she hits anatomy it will increase an additional 5% attack (to a max of 15%) within five seconds and will reset the remaining time. – freeze the enemy on the spot for one. Six seconds when freeze ends or they have taken some damage they are frot by status will be canceled and they will be immune to freeze for another six seconds. – Same Beware as normal Artic. |
Attic wraith frost wind | – Same for the most part except when charged it will freeze enemies that later freeze enemies near to them. |
Best Justina Gu Glyphs
Glyph | Effect | Glyph | Effect | Glyph | Effect | Glyph | Effect |
Origin – Spirit x4 | Recover energy at a more rapid speed and dodge more often in combat. | Lunar – Tether x2 | Recover rage at a more rapid speed and control battle with your ultimate. | Omni – Mind x4 | Increase your energy cap enabling you to dodge more times in quick succession. | Solar – Flight x2 | Increase grappling hook distance enabling it to reach further |
Origin – Savagery x2 | Recover rage at a more rapid speed and control battle with your ultimate. | Lunar – Agility X4 | Reduce the amount of energy required to dodge. | Omni – Rampage x2 | Increase your starting rage so that you gain access to your ultimate before others. | Solar – Genius x4 | Increase the cool down recovery rate of skills. |
Yoto Hime
Yoto Hime is an impeccable swordsman. Her slashes are so fast that none can evade them without taking some harm from her demonic blade. Her thirst for battle has led her to leave a trail of corpses in her wake. After her bloodlust settles down, she is overcome with guilt for her actions. Due to this, she feels like her immense power is more of a curse than a blessing.
Ability – Name | Description | Cooldown |
Spirit Slash | – Yoto Hime flings out her blade at enemies and causes damage. The blade hangs in the air for 3.5 seconds at its furthest point. Tapping Y again has her teleport over to it and she slashes once. – If you Yoto Hime lands the killing blow to an enemy during spirit’s cool down, it’s cool down will be reset. – Yoto Hime’s blade blocks ranged attacks. (You can use it to cover teammates from long range attacks like cannon balls). | 25s |
Spirit Slash: Crush | – Tapping why again calls it back to her and she slashes once instead of teleporting over to it. – the cool down no longer resets upon defeating an enemy though. – It can block ranged attacks and its slash can be used while under attack. | 25s |
Spirit Slash: Vortex | – Yoto Hime flings out her bladed enemies, which moves at a slow speed and upon reaching its furthest point spins in place for five seconds. – aside from blocking ranged projectiles, it also blocks melee attacks. She can use it when being hit, but no longer slashes at the enemy. | 25s |
Ultimate Skill | Description |
Omnious Blade | – Yoto Hime summons a gigantic blade and enters the demon incarnate stand for up to 3 seconds. Launching 3 slashes in the aiming direction by pressing the right trigger or it automatically does it due to a time limit per slash. The Slash damage increases sequentially. She deals damage upon enemies under her piercing vision and recovers health and armor. – You can tap right trigger to launch a slash immediately and quit the demon incarnate status two seconds after she casts the ultimate. After each strike, you can tap right bumper to fling it out in a set direction in teleport over to it. And the following slash can be launched immediately by pressing the right trigger in the same way. – When releasing omnius blade Yoto Hime’s blade absorbs nearby cairns, increasing its damage for each one absorbed up to 6. – During this ability Yoto Hime is immune to control effects from skills like prison and dragons coil. Launching a Slash immediately ends the phase. Piercing vision shows all nearby enemies health bars and removes stealth status. |
Omnious Blade: Restore | – This version greatly recovers health and armor compared to the normal version. With this version Yoto Hime’s blade will no longer absorb Cairns. – Better used for recovering from fights so better used in defensive plays. |
Ominous Blade: Combo | – This version recovers as much health and armor as the normal variation of Ominous Blade, but it allows you to throw an extra 3 Slashes at the end of the normal 3 Slash. It can surprise players more often than the normal and Restore variations. |
Best Yoto Hime Glyph Build
Glyph | Effect | Glyph | Effect | Glyph | Effect | Glyph | Effect |
Origin – Spirit x2 | Recover energy at a more rapid speed and dodge more often in combat. | Lunar – Tether x1 | Recover rage at a more rapid speed and control battle with your ultimate. | Omni – Mind x6 | Increase your energy cap enabling you to dodge more times in quick succession. | Solar – Flight x2 | Increase grappling hook distance enabling it to reach further |
Origin – Savagery x4 | Recover rage at a more rapid speed and control battle with your ultimate. | Lunar – Enrage x3 | Increase the amount of Rage you generate when dealing damage to enemies. | Solar – Genius x4 | Increase the cool down recovery rate of skills. | ||
Lunar – Agility x2 | Reduce the amount of energy required to dodge. |
Viper Ning
Role: Fighter, but mostly good in Duos and Trios.
Viper Ning is the Blind Blademaster of West Yushan whose blood has long been infused with lethal poison. She stands atop the precipice of all the warriors that came before her with her blades always at the ready. As beautiful as she is deadly, it is said that her eyes shall never behold this world until the time of destiny arrives.
Ability – Name | Description | Cooldown |
Yushan Enigma | – Concentrate Qi and release towards enemies with damage, and knocks them back a significant distance. Can interrupt the enemies and Blue Focus attacks. | 15s |
Yushan Enigma: Lockdown | – Instead of knocking enemies back it silences them so they cannot use any skills, ultimates, and derived combos. | 15s |
Yushan Enigma: Enfeeble | – It does damage as the other 2 variations, but this one makes it so the enemies healing effect is reduced for 15 seconds yet their Focus moves cannot be interrupted. (Good for making sure enemies don’t heal themselves) | 15s |
Ultimate Skill | Description |
Twilight Crimson | Viper Ning summons moon beans are, marking nearby enemies. During this time she cannot attack and marked enemies cannot use grappling hook. Once the summons is complete, marked enemies are stunned. The eye may only mark enemies that are visible to Viper Ning. The summoning takes 5 seconds, and stuns enemies for 5 seconds. (Great for Duos and Trios) |
Twilight Crimson: Seal | – This variation will also stun enemies, but only for 2 seconds and it takes 5 seconds to activate. It will however silence all enemies and not allow them to use grappling hooks. Silence means they will not be able to use any of their skills and ultimate. |
Twilight Crimson: Unchained | – Viper Ning can freely move during this summoning, but enemies will not be stunned if she keeps moving at the end of the activation period, but they will still be silenced. |
Best Viper Ning Glyphs
Glyph | Effect | Glyph | Effect | Glyph | Effect | Glyph | Effect |
Origin – Spirit x6 | Recover energy at a more rapid speed and dodge more often in combat. | Lunar – Agility x6 | Reduce the amount of energy required to dodge. | Omni – Mind x6 | Increase your energy cap enabling you to dodge more times in quick succession. | Solar – Flight x2 | Increase grappling hook distance enabling it to reach further |
Solar – Genius x4 | Increase the cool down recovery rate of skills. |
Temulch
The grasslands shall be reached by furious gales the day that Temulch awakens his inner power. His ancestral legends are burned into his mind, and the glory he seeks is so near he can almost taste it. The great Wolf shall strike again.
Ability – Name | Description | Cooldown |
Zephyr Wisp | – Temulch leaps up into the air summons three Zephyr Wisp wards (small clouds of dirt) that last 30 seconds, each able to block ranged projectiles. – Tap Y again to launch them forcing enemies hit into a world wind. World wind duration is determined by the number of remaining wisps, for a max of 3 seconds. – Zephyr Wisp wards cannot blow up enemies in Blue Focus. – All variations can be used while under attack. | 18s |
Zephyr Wisp: Tracking | – This variation allows Wisps to lock on to enemies following them, but at a slower speed than the normal variation without tracking. | 25s |
Zephyr Wisp: Assault | – This variation allows Wisps to bounce upon hitting an obstacle or Zephyr Prison, then shot at the enemy again.It gives you another chance to launch it at the enemies. | 20s |
Ultimate Skill | Description |
Zephyr Prison | – Temulch lips forward in channels the power of the wind to create a barrier all around, slightly knocking back nearby enemies. – Zephyr Prison blocks out enemies range the tax. Enemies enter or exit the prison can hardly move, and be affected by slowed when crossing the prison. – Temulch will not be influenced by the Zephyr prison and will give slowed resistance to teammates, making them ignore the effects for a while. This barrier lasts for 15 seconds. Slowed effect means that all energy is consumed and the energy recovery speed is greatly reduced within eight seconds. |
Zephyr Prison: Enchanted | – This variation of Zephyr Prison brings along faster energy recovery speed and the barrier lasts for 12 seconds. |
Zephyr Prison: Summon | – This barrier version lasts 12 seconds and instead of greatly increased recovery speeds you will gain Zephyr Wisps to use. |
Best Temulch Glyphs
Glyph | Effect | Glyph | Effect | Glyph | Effect | Glyph | Effect |
Origin – Spirit x4 | Recover energy at a more rapid speed and dodge more often in combat. | Lunar – Tether x2 | Recover rage at a more rapid speed and control battle with your ultimate. | Omni – Mind x6 | Increase your energy cap enabling you to dodge more times in quick succession. | Solar – Miracle x2 | Increase the drop rate of Rare+ Items. |
Origin – Savagery x2 | Recover rage at a more rapid speed and control battle with your ultimate. | Lunar – Enrage x2 | Increase the amount of Rage you generate when dealing damage to enemies. | Solar – Genius x4 | Increase the cool down recovery rate of skills. | ||
Lunar – Agility x2 | Reduce the amount of energy required to dodge. |
Matari
Her skills honed by the desert storms, Matari is as
swift as a falcon. Reaching new heights by mastering
ancient secret art, she now roams the ruins like a
phantom devil.
Ability – Name | Description | Cooldown |
Silent Flutter | – Matari’s unique skill. Whether on the ground or in the air, she can teleport a certain distance in a set direction. Hold Y to charge this skill and teleport farther. | 20s |
Silent Flutter: Rapid Flash | – During Silent Flutter: Rapid Flash, she can no longer be charged up, but instead gains up to two charges. Storage time 25 sec. | 25s |
Silent Flutter: Retrace Flash | – Leaves a marker on the spot that lasts for 7.5 sec and increases attack within 3 sec by 15% after flash. Tap O again to return to this spot before the marker disappears. | 30s |
Ultimate Skill | Description |
Unseen Wings | – Leaves a marker on the spot that lasts for 7.5 sec and increases attack within 3 sec by 15% after flash. Tap O again to return to this spot before the marker disappears. The skill lasts for 15 seconds. |
Unseen Wings: Assassin | – Matari’s unique ultimate. Once cast, it resets all allies’ skill cooldowns or grants them one more use, and Matari enters [Stealth]. It also increases allies’ damage dealt while they’re carrying out a special movement (i.e. wall-running, climbing a tree, etc.). Matari’s [Silent Flutter] cooldown is reduced while in [Stealth], its distance increased, and she gains the ability to [Backstab]. [Backstab]: Take aim at an enemy ahead within range of [Silent Flutter], and once locked on, use (Y to teleport behind them and unleash a special attack. [Stealth]: While moving, Matari appears as an outline; while still, she is near invisible. The skill lasts for 14 sec. |
Unseen Wings: Group Stealth | – Matari’s unique ultimate. Once cast, it resets all allies’ skill cooldowns or grants them one more use, and Matari enters [Stealth]. Allies recover health whenever they deal damage to enemies during this period. Matari’s [Silent Flutter] cooldown is reduced while in [Stealth], its distance increased, and she gains the ability to [Backstab]. [Backstab]: Take aim at an enemy ahead within range of [Silent Flutter], and once locked on, use (Y) to teleport behind them and unleash a special attack. [Stealth]: While moving, Matari appears as an outline; while still, she is near invisible. The skill lasts for 12 sec. |
Best Matari Glyphs
Glyph | Effect | Glyph | Effect | Glyph | Effect | Glyph | Effect |
Origin – Spirit x4 | Recover energy at a more rapid speed and dodge more often in combat. | Lunar – Tether x2 | Recover rage at a more rapid speed and control battle with your ultimate. | Omni – Mind x6 | Increase your energy cap enabling you to dodge more times in quick succession. | Solar – Flight x2 | Increase grappling hook distance enabling it to reach further |
Origin – Savagery x2 | Recover rage at a more rapid speed and control battle with your ultimate. | Lunar – Enrage x3 | Increase the amount of Rage you generate when dealing damage to enemies. | Solar – Genius x4 | Increase the cool down recovery rate of skills. | ||
Lunar – Agility x1 | Reduce the amount of energy required to dodge. |
Tarka Ji
Live fast, drink well, and be merry. Behind the name
of the Loyal Drunk, there stands a man with a love
for freedom. His indomitable spirit lends him
strength in the face of adversity. The road ahead is
fraught with hardship, but no matter how
challenging, he’ll gladly face it with a sword in hand.
Ability – Name | Description | Cooldown |
Inner Fire | – Tarka Ji urges on his internal energies to enter a ids a man with a love spirit lends him defensive state, in which he can block any physical ity. The road ahead is attack. Tap RB) to initiate a counterattack and ¡ matter how [Burn] debuff on the enemy after successful it with a sword in hand. defenses. () This defensive state lasts for 3 sec and attaches Ultimate Focus to Tarka Ji,which can be interrupted by Dodge, Jump, and Crouch. [Burn]: Losing health at percentage within 5 sec and the health recovery effect decreases by 50%. | 22s |
Inner Fire: Bide | – Tarka Ji urges on his internal energies to enter a defensive state, in which he can block any melee attack. Tap RB) to initiate a counterattack and [Burn] debuff on the enemy after successful defenses. Counterstrike moves will be upgraded according to the number of successful blocks. This defensive state lasts for 5 sec and attaches Ultimate Focus to Tarka Ji, which can be interrupted by Dodge, Jump, and Crouch. [Burn]: Losing health at percentage within 5 sec and the health recovery effect decreases by 50%. | 25s |
Inner Fire: Gigaflame | – Tarka Ji molds his internal energy into a huge fireball that knocks back enemies and deals huge damage with [Vulnerable] and [Burn] effects. © [Vulnerable]: Hit damage taken within 5 sec will be increased by 10%. [Burn]: Losing health at percentage within 5 sec, and the healing effect will be reduced by 50%. | 20s |
Ultimate Skill | Description |
Blackout | – Tarka Ji envelops himself in flame, repelling nearby enemies and significantly improving his agility. Some moves will be attached with [Burn] effect in [Blackout] status, consuming Rage constantly. Energy recovery of Tarka Ji and teammates will be increased within 30 sec. The status ends when Rage runs out or hold & + A to end it manually. The buff effects on teammates will not be influenced if [Blackout] is ended manually. Ranged attack can be resisted when running. Can be used while under attack. [Burn]: Losing health at percentage within 5 sec, and the healing effect will be reduced by 50%. |
Blackout: Vulcan | – Tarka Ji envelops himself in flame, repelling nearby enemies and significantly improving his agility. Some moves will be attached with [Burn] effect in [Blackout] status, consuming Rage constantly. Having initiated [Blackout], it will not enter cooldown and Rage will be consumed instead. The status ends when Rage runs out, or hold & + A to end it manually. Ranged attacks can be resisted when running. Can be used while under attack. [Burn]: Losing health at percentage within 5 sec, and the healing effect will be reduced by 50%. |
Blackout: Frenzy | – Tarka Ji envelops himself in flame, repelling nearby enemies and significantly improving his agility. Some moves will be attached with [Burn] effect in [Blackout] status, consuming Rage constantly. Attack of Tarka Ji and teammates will be increased by 10%, lasting for 30 sec. The status ends when Rage runs out or hold 8 + A to end it manually. The buff effects on teammates will not be influenced if [Blackout] is ended manually.Ranged attacks can be resisted when running. Rage depletes faster, yet he builds Rage when dealing damage to enemies. Can be used while under attack. [Burn]: Losing health at percentage within 5 sec, and the healing effect will be reduced by 50%. |
Best Tarka Ji Glyphs
Glyph | Effect | Glyph | Effect | Glyph | Effect | Glyph | Effect |
Origin – Spirit x4 | Recover energy at a more rapid speed and dodge more often in combat. | Lunar – Tether x2 | Recover rage at a more rapid speed and control battle with your ultimate. | Omni – Mind x6 | Increase your energy cap enabling you to dodge more times in quick succession. | Solar – Flight x2 | Increase grappling hook distance enabling it to reach further |
Origin – Savagery x2 | Recover rage at a more rapid speed and control battle with your ultimate. | Lunar – Agility x4 | Reduce the amount of energy required to dodge. | Solar – Genius x4 | Increase the cool down recovery rate of skills. | ||
Kurumi
Kurumi, known as the Flower of Helioth, is naturally
gifted and from an ancient line of Onmyoji masters.
Kurumi set out from her homeland and embarked on
the adventure of a lifetime.
Ability – Name | Description | Cooldown |
Binding Prayer | – Kurumi creates a link with a teammate, healing the target continuously. Hold (Y) to summon forth a Light Parasol that lasts for 60 sec as the link target. Light Parasol can block some ranged attacks. While linked, Kurumi cannot attack. Tap RB teleports her to the target and knocks nearby enemies airborne by golden Focus Strike; tap RI to terminate the link, cleansing and healing target and herself instantly. Kurumi can create a link with Cairns of defeated teammates to revive them. The Link lasts for 30 sec and the distance is 30m. [Cleansing] rids you of most debuffs. The healing amount scales with the number of players set in the current mode. | 15s |
Binding Prayer: Reinforce | – Kurumi creates a link with a teammate, healing the target continuously. Hold Y) to release a Light Parasol that lasts 60 sec as the cast target. Light Parasol can block some ranged attacks. During the linking, healing decreases, but the attack of the target being linked increases by 20%. While linked, Kurumi cannot perform attacks. Tap RB) teleportes her to the target and knock nearby enemies airborne by golden Focus Strike. Tap Ri terminates the link, cleanses the target and herself, and makes their attack increased by 40% for 1 sec. Kurumi can create a link with Cairns of defeated teammates to revive them. The Link lasts for 30 sec and the distance is 30m. [Cleansing] rids you of most debuffs. | 15s |
Binding Prayer: Guard | – Kurumi creates a link with a teammate, healing the e of Onmyoji masters. target continuously. Hold Y) to release a Light eland and embarked on Parasol that lasts 60 sec as the cast target. Light Parasol can block some ranged attacks. During the linking, healing decreases, but the damage reduction of the target being linked increases by 20%. While linked, Kurumi cannot perform attacks. Tap RB) teleportes her to the target and knocks nearby enemies airborne by golden Focus Strike. Tap BU terminates the link, cleanses target and herself, and makes their damage reduction highly increased for 2.5 sec. Kurumi can create a link with Cairns of defeated teammates to revive them. The Link lasts for 30 sec and the distance is 30m. [Cleansing] rids you of most debuffs, | 15s |
Ultimate Skill | Description |
Sacred Circle | – Kurumi places a healing circle, which is not stable and can easily be affected by other elemental forces. Circles last for 15 sec, healing Kurumi and teammates and cleansing all of the debuffs once per second. [Cleanse]: rids some of the debuffs. |
Sacred Circle: Armor Enhance | – Kurumi places an armor-recovery circle, which is not stable and can easily be affected by other elemental forces. Circles last for 15 sec, restoring the armor of Kurumi and teammates and cleansing all of the debuffs once per 1.5 sec. [Cleanse]: rids some of the debuffs. |
Sacred Circle: Rapid Healing | – Kurumi no longer places a healing circle, instead instantly restoring a certain amount of health and armor of Kurumi and teammates. |
Best Kurumi Glyphs
Glyph | Effect | Glyph | Effect | Glyph | Effect | Glyph | Effect |
Origin – Spirit x3 | Recover energy at a more rapid speed and dodge more often in combat. | Lunar – Tether x2 | Recover rage at a more rapid speed and control battle with your ultimate. | Omni – Mind x4 | Increase your energy cap enabling you to dodge more times in quick succession. | Solar – Flight x1 | Increase grappling hook distance enabling it to reach further |
Origin – Savagery x3 | Recover rage at a more rapid speed and control battle with your ultimate. | Lunar – Agility x4 | Reduce the amount of energy required to dodge. | Omni – Warmth x2 | Increase the rate at which you rescue allies in Cairn state. | Solar – Genius x5 | Increase the cool down recovery rate of skills. |
Tianhai
Tianhai’s travels around the world led him to
discover his true calling: to save the world-and at
any cost. This humble monk transforms into a
colossal Vajra warrior, spurned by unbridled fury. All
those who stand in its path shall feel.
Ability – Name | Description | Cooldown |
The Divine Bell | – Tianhai protects himself with Qi to resist all physical attacks, reflecting ranged projectiles back at the shooter. The Divine Bell can attach Ultimate Focus to Tianhai. Can be used while under attack. | 25s |
The Divine Bell: Counter | – Tianhai protects himself with Qi to resist all physical attacks, reflecting ranged projectiles back at the shooter. The Divine Bell can attach Ultimate Focus to Tianhai and disarm enemies who are attacking with Blue Focus. After a successful counter, you can launch a counterstrike combo. After 0.4 sec, Tianhai can cancel the Divine Bell by dodging ®, jumping @ or crouching iT Cannot be used while under attack. | 25s |
The Divine Bell: Blast | – Tianhai protects himself with Qi to resist all physical attacks, reflecting ranged projectiles back at the shooter. The Divine Bell can attach Ultimate Focus to Tianhai and knock nearby enemies airborne. After 0.4 sec, Tianhai can cancel the Divine Bell by dodging ®, jumping A, or crouching T Cannot be used while under attack. | 25s |
Ultimate Skill | Description |
Titan’s Call | – Tianhai transforms into a Vajra. In this state, tap RB) to grab distant enemies, or tap BI to grab those nearby. Tap O to smash grabbed enemies into the ground. Without an enemy in hand, tapping (Y) to make the Vajra stomp on the ground to issue a shock wave. The Vaira’s max health increases as the total player number increases or the armor rarity upgrades. Vajra’s attack increases as the weapon rarity upgrades. Tianhai stays in Vajra form for 30 sec, and it can be ended early by holding (& + A. This can only be cast in open areas. There will be no weak points when he transforms into Vajra. |
Titan’s Call: Guard | – Tianhai transforms into a Vajra. In this state, tap RB) to grab distant enemies, or tap BI to grab those nearby. Tap Y to smash grabbed enemies into the ground. Tap Y) without an enemy in hand to cast the Vajra stomp to issue a shock wave. The Vajra’s max health increases as the total player number increases or the armor rarity upgrades. Vajra’s attack increases as the weapon rarity upgrades. Tianhai stays in Vajra for 30 sec, and it can be ended early by holding &+ A Tap RB and RJ can grab teammates, gradually restoring their health and armor. This can only be cast in open areas. The Vajra’s body parts that shine are its weak points. |
Titan’s Call: Heal | – Tianhai transforms into a Vajra. In this state, tap RB) to grab distant enemies, or tap BI to grab those nearby. Tap O to smash grabbed enemies into the ground, the Vara will restore a certain amount of health by percentage. Tapping Y without an enemy in hand has the Vajra stomp the ground to issue a shock wave. The Vajra’s max health increases as the total player number increases or the armor rarity upgrades. Vajra’s attack increases as the weapon rarity upgrades. Tianhai stays in Vajra form for 30 sec, C) gleamy body parts are its weak points. |
Best Tainhai Glyphs
Glyph | Effect | Glyph | Effect | Glyph | Effect | Glyph | Effect |
Origin – Spirit x3 | Recover energy at a more rapid speed and dodge more often in combat. | Lunar – Tether x1 | Recover rage at a more rapid speed and control battle with your ultimate. | Omni – Mind x6 | Increase your energy cap enabling you to dodge more times in quick succession. | Solar – Miracle x2 | Increase the drop rate of Rare+ Items. |
Origin – Savagery x3 | Recover rage at a more rapid speed and control battle with your ultimate. | Lunar – Enrage x1 | Increase the amount of Rage you generate when dealing damage to enemies. | Solar – Genius x4 | Increase the cool down recovery rate of skills. | ||
Lunar – Agility x4 | Reduce the amount of energy required to dodge. |
Valda Cui
Valda Cui, descendent of a general, sighed at the way fate
had unfolded as she headed abroad. Yet she harbored great
ambition. her mind tull of olans and ideas. A remarkable
woman skilled at debating and using those around her.
she’s a most talented figure that fights for the justice she
holds dear. What’s more, she’s a dominant force in all four
seas and s sure to make some senious waves
Ability – Name | Description | Cooldown |
Haze | – Valda Cui shoots forth a water bomb that leaves a Tide Trap while hitting an obstacle or reaching its maximum distance. Tide Traps can [Drench] enemies for 2 sec. Cannot use when being attacked. Tide Traps can bind Blue and Purple Focus targets. [Drenched] Enemies are bound by the tide’s pull, but are freed when attacked. | 15s |
Haze: Array | – Hold (Y) to aim at a spot within a 20m area, and lay multiple Tide Traps all around it 1.3 sec after releasing ©. These trigger separately to [Drench] enemies for 0,5 sec. Cannot be used while under attack. Tide Traps can Bind Blue and Purple Focus targets. [Drenched] enemies are Bound by the tide’s pull, but are freed when attacked. | 22s |
Haze: Teleport | – Valda Cui sets 3 Tide Traps on both sides of her as she leaps backward. These trigger after a brief delay to [Drench] enemies for 0.5 sec. Can be used while under attack. Tide Traps cannot bind enemies in Blue and Purple Focus. [Drenched]: Enemies are bound by the tide’s pull, but are freed when attacked. | 25s |
Ultimate Skill | Description |
Nether Nightmare | – Valda Cui calls upon oceanic energy to crash down ivation upon a fan-shaped area before her, binding the enemies hit with [Dragon’s Coil] for 15 sec. Ignores Focus. Enemies around you will be slightly repelled fate d great at the moment of release. ble Upon binding a target, she leaps into the air with her sea dragon, hurling a water spear and tapping she tour RB) to attack enemies. The attack of water spear scales with the rarity of her weapon. The thrown water spear will consume the sea dragon’s health and Dragon’s Coils that bind enemies. The sea dragon’s health determines both its duration and that of all [Dragon’s Coil] Binds. Enemies break free of bind when attacked. |
Nether Nightmare: Smite | – Valda Cui calls upon oceanic energy to crash down upon a fan-shaped area before her, Binding all enemies hit with [Dragon’s Coil] for 9 sec. Ignores Focus. Enemies around you will be slightly repelled at the moment of release. She no longer summons forth a sea dragon, but can move freely instead. Enemies break free of Bind when attacked. |
Nether Nightmare: Bind | – Valda Cui no longer calls upon oceanic energy, instead summoning forth a sea dragon and flying into the air upon it. As she does so, Valda Cui also summons multiple water spears. These can be thrown by tapping REI to deal damage and trap targets with [Dragon’s Coil] for 6 sec, ignoring Focus; or thrown slower by tapping BI to deal more damage.The water spear attack scales with the rarity of her weapon. Enemies around you will be slightly repelled at the moment of release. The sea dragon’s health determines its duration. Any attack except spears thrown by tapping RB will make enemies free from [Dragon’s Coil]. |
Best Valda Cui Glyhps
Glyph | Effect | Glyph | Effect | Glyph | Effect | Glyph | Effect |
Origin – Savagery x4 | Recover rage at a more rapid speed and control battle with your ultimate. | Lunar – Enrage x4 | Increase the amount of Rage you generate when dealing damage to enemies. | Omni – Mind x6 | Increase your energy cap enabling you to dodge more times in quick succession. | Solar – Genius x4 | Increase the cool down recovery rate of skills. |
Lunar – Agility x2 | Reduce the amount of energy required to dodge. | ||||||
Yueshan
Our kingdom fell into disarray. Despite my prowess, I
was shunned by our Emperor. And so l intend to face
those who would stand against me in the battlefield
upon Morus Isle, and support the rightful ruler across
this land.
Ability – Name | Description | Cooldown |
Line Breaker | – Yueshan dashes forward quickly, repels the enemy, and deal damage. Can be used while under attack. | 25s |
Line Breaker: Rush | – Yueshan rushes towards the target area while seizing the first enemy he strucks and deals damage. When the rush ends, the seized enemy will be stunned for 1 sec. During the rush, enemies on both sides will be knocked back slightly. Cannot be used while under attack. | 20s |
Line Breaker: Ambition | – Yueshan leaps skyward then unleashes a mighty strike upon the ground below, knocking back enemies and Striking [terror] for 8 seconds. In the meanwhile, he increases the whole team’s attack by 10% for 8 sec. [Terror]: Enemies’ attack will be reduced by 25%. Cannot be used while under attack. | 22s |
Ultimate Skill | Description |
Troop Decimation | – Yueshan focuses his inner energies to begin transforming into the Almighty General, clad in thick terracotta armor and equipped with new ways to attack the enemy. While transformed, holding RB) unleashes a [Leaping Slash] while holding U initiates a [Dragontail]. With (y) [Rampage], Yueshan grasps his weapon in a forceful forward thrust: a devastating finisher. Upon hitting an enemy, he can then follow up with [Dragontail] without charging. Almighty General’s max health and attack scale with the rarity of Yueshan’s armor and weapon respectively. Yueshan remains as the Almighty General for 25 sec. Hold X + A to end the status. |
Troop Decimation: Heaven’s Descent | – Yueshan focuses his inner energies to begin transforming into the Almighty General, clad in thick terracotta armor and equipped with new ways to attack the enemy. While transformed, holding RB unleashes a [Leaping Slash] while holding BJ initiates a [Dragontail). With O[Rampage], Yueshan leaps skyward then unleashes a mighty strike upon the ground below, knocking enemies into the air. Almighty General’s max health and attack scale with the rarity of Yueshan’s armor and weapon respectively. Yueshan remains as the Almighty General for 25 sec. Hold * + Ato end the status. |
Troop Decimation: Formation | – Yueshan focuses his inner energies to begin transforming into the Almighty General, clad in thick terracotta armor and equipped with new ways to attack the enemy. While transformed, holding RE) unleashes a [Leaping Slash] while holding RI initiates a [Dragontail]. With @IRampage], Yueshan lets out a mighty bellow to grant [immovable] status to himself and teammates. [lmmovable]: Immune to Stun and control effects from skills like [Zephyr Prison] and [Dragon’s Coil], and damage reduction increases by 35%, lasting for 5 sec. Almighty General’s max health and attack scale with the rarity of Yueshan’s armor and weapon respectively. Yueshan remains as the Almighty General for 25 sec. Hold X + A to end the status. |
Best Yueshan Glyphs
Glyph | Effect | Glyph | Effect | Glyph | Effect | Glyph | Effect |
Origin – Spirit x2 | Recover energy at a more rapid speed and dodge more often in combat. | Lunar – Tether x1 | Recover rage at a more rapid speed and control battle with your ultimate. | Omni – Mind x6 | Increase your energy cap enabling you to dodge more times in quick succession. | Solar – Flight x2 | Increase grappling hook distance enabling it to reach further |
Origin – Savagery x4 | Recover rage at a more rapid speed and control battle with your ultimate. | Lunar – Enrage x3 | Increase the amount of Rage you generate when dealing damage to enemies. | Solar – Genius x4 | Increase the cool down recovery rate of skills. | ||
Lunar – Agility x2 | Reduce the amount of energy required to dodge. |
Wuchen
Practice impermanence, and know when to act. Though
his blood may be ‘impure’, his energies somewhat
incomplete, Wuchen still proved his ability and rose to
become the Heralds’ secret envoy. He believes that one
can reach complete understanding and become an
Elucidae if only we cast off the rules that bind us.
Ability – Name | Description | Cooldown |
Spirit Blades | – Wuchen manipulates the Qi all around, forming 5 Spirit Blades that float beside him for 60 sec. Can be used while being attacked. Tap O to shoot the blades, or shoot the blades continuously by holding Y to charge. Spirit Blades can clash with common attacks, blue and purple Focus strikes. Clashing will greatly reduce the durability of the enemy’s weapon. If the durability drops to 0, the weapon will be dropped after being clashed one more time. While he still has Spirit Blades left, Wuchen will summon forth an [Astral Agis] upon taking lethal damage. [Astral Aegis]: Consumes all Spirit Blades to hold off the damage towards health caused by the critical strike. 9) | 18s |
Spirit Blades: Array | – Wuchen manipulates the Qi all around, forming 5 Spirit Blades that float beside him for 60 sec. Can be used while being attacked. Tap Y again to cancel.Spirit Blades • Array swords automatically shoot at any enemies that approach, but cannot be launched manually. The shot interval is 3 sec. A new Spirit Blade will appear if the blade misses the target. Spirit Blades can clash with common attacks, blue and purple Focus strikes. Clashing will greatly reduce the durability of the enemy’s weapon. If the durability drops to 0, the weapon will be dropped after being clashed one more time. While he still has Spirit Blades left, Wuchen will summon forth an [Astral Agis] upon taking lethal damage. [Astral Agis]: Consumes all Spirit Blades to hold off the damage towards health caused by the critical strike. | 25s |
Spirit Blades: Shield | – Wuchen manipulates the Qi all around, forming 3 Spirit Blades that float beside him for 60 sec.Can be used while being attacked. Tap Y to shoot the blades, or shoot the blades continuously by holding O to charge. Spirit Blades • Shield will recover Wuchen and nearby allies’ 160 armor when they are in the hitting area, and create a Qi barrier in front of them. The barrier lasts 8 sec but can be destroyed. Spirit Blades • Shield cannot clash. While he still has Spirit Blades left, Wuchen will summon forth an [Astral Aegis] upon taking lethal damage. [Astral Aegis]: Consumes all Spirit Blades to hold off the damage towards health caused by the critical strike. | 25s |
Ultimate Skill | Description |
Tai Chi Rift | – Tap C+ @ to aim at a spot within 50m, then set a [Yin Yang Orb] at this point by tapping RB), which lasts for 150 sec. This cannot be used while under attack. Cancel this skill by tapping RT Having set a [Vin Yang Orb], tap 8 + @ again to open a [Tai Chi Rift] matrix at the current point, which increases the damage reduction of Wuchen and allies in the matrix. After 1.5 sec, Wuchen, all allies within 40m of him. and allied Cairns that have not transformed to soul will be teleported back to the [Yin Yang Orb). Teleported Wuchen and allies with at least 80% health will gain a 30-sec attack buff, while those with less than 80% health will gain a 30-sec buff of damage reduction. [Vin Yang Orb] can be destroyed by enemies. Hold 8 + © to destroy yours manually. [Yin Yang Orb] The longest distance is 120m |
Tai Chi Rift: Switch | – Tap & + A to aim at a spot within 50m of you, then open a [Tai Chi Rift • Switch] portal at both aimed point and your location by tapping RB). These portals cannot be opened while under attack. Tap BI to cancel. After 0.6 sec, 3 enemy units (closest to the aiming center) in the two portals will be switched with yours; and teleported enemies will be inflicted with the [Vulnerable] effect, taking an extra 10% damage for 15 sec. |
Tai Chi Rift: Portal | – Tap (X + A to aim at a spot within 50m of you, then open a [Tai Chi Rift • Switch] portal at both aimed point and your location by tapping RB, lasting for 40 sec. Can be used while under attack. Hold &7 to cancel. When Wuchen and allies get close to the portal and tap *, they will be teleported to another portal. After being teleported, the attack will be increased by 15% for 3.5 sec. The cooldown of the teleporting is 2 sec. [Tai Chi Rift • Portal] The portals can teleport some of the ranged attacks. [Tai Chi Rift • Portal) The portals can be destroyed by enemies. Hold X + A to destroy yours manually. The damage cap that the portal can take will increase according to the number of players in the mode. |
Best Wuchen Glyphs
Glyph | Effect | Glyph | Effect | Glyph | Effect | Glyph | Effect |
Origin – Spirit x4 | Recover energy at a more rapid speed and dodge more often in combat. | Lunar – Resolve x3 | Increase the amount of Rage when you take damage. | Omni – Mind x6 | Increase your energy cap enabling you to dodge more times in quick succession. | Solar – Miracle x2 | Increase the drop rate of Rare+ Items. |
Origin – Savagery x2 | Recover rage at a more rapid speed and control battle with your ultimate. | Solar – Genius x4 | Increase the cool down recovery rate of skills. | ||||
Lunar – Agility x3 | Reduce the amount of energy required to dodge. |
Takeda Nobutada
Live a live free of desire, with no regrets left behind. Even if
spurned by others and accused of injustice, we must still
stand by our friends and never break their trust.
If faced with a dead end, raise your blade and cut out a
new path!
Though my body may one day stumble and fall, never shall
I torsake my nonor!
Ability – Name | Description | Cooldown |
Mythic Grab | – Within 10 sec, Takeda gathers his strength and is on the alert, and if attacked by a blue Focus strike, he will grab the attacker’s weapon and fight back, unless his movement is being limited (e.g., Stunned, Bound, etc.). The alert will be lifted after the attack. Cannot be used while under attack. | 30s |
Mythic Grab • Defend | – Takeda charges forward, grabbing the weapon of the first enemy with a blue Focus strike or skill (whether the enemy is attacking or not) he hits and attacks them. This strike can be interrupted by non-blue Focus strikes. Cannot be used while under attack. | 18s |
Spirit Slash: Vortex |
Ultimate Skill | Description |
Demonic Aid | – Takeda unleashes the seal of the demonic spirit inside, Furen, instantly knocking back nearby enemies. Furen creates a [Demonic Domain] towards the direction Takeda aims at, and (Y) will be replaced by [Demonic Strike] for 30 sec. [Demonic Strike]: Furen attacks enemies ahead, and if enemies are airborne and under attack within the [Demonic Domain], Furen then hits them with [Airborne Strike]. Takeda can use [Demonic Strike] 3 times, after which Furen will be ita sealed again. [Airborne Strike]: Furen strikes airborne enemies under attack within the [Demonic Domain] when using [Demonic Strike). Furen can launch up to 5 [Airborne Strikes] at a time. [Demonic Strike] can be used when Takeda is under attack or controlled and does not interrupt Takeda’s own movements. |
Demonic Aid: Teleport | – Takeda unleashes the seal of the demonic spirit inside, Furen, instantly knocking back nearby enemies a short distance and then aiming at them for the next 2 sec. While aiming, you can tap RB to cast (Demonic Strike: Teleport] at the target to have Takeda teleport over with Furen’s strength to deal lethal damage to the target. [Demonic Strike: Teleport]: Any enemy in range except those who are in the Ultimate Focus status will be knocked airborne. The enemies hit will then be attacked by combo strikes. Can be used while under attack. |
Ominous Blade: Combo |
Best Takeda Nobuta Glyphs
Glyph | Effect | Glyph | Effect | Glyph | Effect | Glyph | Effect |
Origin – Spirit x2 | Recover energy at a more rapid speed and dodge more often in combat. | Lunar – Tether x3 | Recover rage at a more rapid speed and control battle with your ultimate. | Omni – Mind x6 | Increase your energy cap enabling you to dodge more times in quick succession. | Solar – Flight x2 | Increase grappling hook distance enabling it to reach further |
Origin – Savagery x4 | Recover rage at a more rapid speed and control battle with your ultimate. | Lunar – Enrage x3 | Increase the amount of Rage you generate when dealing damage to enemies. | Solar – Genius x4 | Increase the cool down recovery rate of skills. |