Fortnite season 4 – Start time, leaks, event, map changes, Marvel skins, servers


Season 4 is now starting with a BANG. Shards of a colossal comet have shrunk to the map changing the landscape. Discover gravity-defying Hop Rocks and discover new approaches to perform with. Jump in and watch the wake of this effect while you level your Battle Pass and make new loot.

The Season 4 Fight Pass is here sporting 100 tiers of excellent new benefits, such as new decorative products, emotes, and Sprays.

Begin a film marathon Save World’s most up-to-date questline, Blockbuster! Part 1 begins with Five quests along with also a Landmark Mission. Ray has gone missing, and nobody knows where she is. With the support of Spitfire and Lok, inquire into the comet and equipment around recruit a group of superheroes. Locate Ray and deliver back home!


100 tiers. Nevertheless, 950 V-Bucks! The longer you perform, the greater rewards you’ll unlock.

FORTNITE year 4 is now here, using all Epic Games now unleashing a brand-new Fight Pass for Battle slots players. Here is everything you Want to know about the vital update

New this year: Completing challenges following attaining tier 100 from the Fight Pass will give you 100 Seasonal XP each celebrity.

To find out more about the Season 4 Fight Pass, take a look at the official site: Click on me!

Introducing Sprays

Leave your mark around the planet. Tag your temples, create an effect!

Shards of the comet have shrunk! Its effect changes many places. Discover all fresh factors of attention, or locate your favorite landing place changed.

Have a peek at your map and research.

The comet has left a scar over the island… Visit the crater, and you will discover shining stones around.

Eat them and lift with reduced gravity!


Blockbuster Event – Part 1: Origin Story
Combine Spitfire and Lok since they explore the comet and equipment around recruit a group of superheroes!


New Season New Story

Fortnite Season 4 is coming

Fortnite year 4 includes a Marvel motif for this, with skins according to legendary characters like Iron Man, Thor, Wolverine, and Storm coming in addition to a brand new Avengers POI.

The Fortnite year four upgrade became available to perform following a span of about 90 minutes of host downtime.

On the other hand, the official Fortnite Status accounts have noticed that some gamers are experiencing problems with all the Fortnite 14.00 upgrade.

They tweeted: “Together with the launch of v14.00, we are conscious and exploring the subsequently reported problems. We’ll keep you updated as we now have more info.”

The @FortniteStatus Twitter subsequently added: “We are exploring reports from gamers not having the ability to buy the Fight Pass.”

Now (Thursday, August 27), the brand new season of Fortnite starts, and teasers had formerly shown will probably possess a Marvel motif.

This is actually the very first time in Fortnite’s history a whole year is going to be themed around a current IP, and what better way to break this convention than with a few of the greatest entertainment properties on the planet.

These Marvel personalities will probably be fighting supervillain Galactus at Fortnite period, which was called the Nexus War.

As stated by the Fortnite year four trailer launched now, the new HQ for the most recent Fight Pass is going to function as legendary Avengers Helicarrier.

Thus Battle Royale gamers are going to have the ability to plan out the way they would like to spend the battle to Galactus out there.

Ahead of year four available to play with Fortnite went so Epic Games can rollout that the 14.00 spot and receive servers prepared for the new year.

Fortnite servers went at 7 am BST, together with using host downtime to get a brand new season usually lasting for approximately up to 3 hours in the least.

ORIGINAL: Fortnite year 4 is here, together with the launch date, and begin time for another Fight Pass quickly approaching.

Even when you’re a veteran Fortnite lover, and you have been around for lots of fresh years sticks, there are a range of things which may catch you off guard with this season 4 phase two launch.

The most obvious change which is going to be forthcoming with Fortnite year 4 is the subject for another Fight Pass.

Typically a fresh Fortnite year is themed about a thing of Epic Games’ very own production, together with the previous motif being Splash Down to its bombarded Battle Royale map.

Oftentimes Battle Royale fans need to rely on escapes to learn what the following year’s Fortnite theme may be.

However, this time that the cat is well and truly out of the bag with Epic Games performing lots to affirm and foster the subject of Fortnite period 4.

That is because the following Fortnite year is going to be themed around among the greatest entertainment properties on the planet – Marvel.

This may indicate the first time a Fortnite year has been themed around a current IP; however, in lots of ways, that was a very long time coming.

Possessing a whole Fight Pass centered about Marvel opens Fortnite around numerous chances concerning cultural skins, fresh map POIs, plus a possible life event.

But there are lots of different things Fortnite lovers need to understand more about the year four launching. In case you have some questions regarding the new Fight Pass then do not worry, is here to assist…


The Fortnite year 4 launch date will be Thursday August 27, that will be when Fortnite year 3 will finish.

Epic Games has also supported the beginning time for its forthcoming 14.00 patch. The Fortnite Status Twitter accounts demonstrated that servers will probably be moving down in 7am BST on Thursday August 27 for its rollout of this new season limitation.

The @FortniteStatus Twitter accounts published:”Fortnite Chapter two – Season 4 (v14.00) takes place August 27.

The Fortnite Status Twitter afterwards included:”Notice: With the initiation of the new Season, limitation sizes will be bigger than usual.”

For people in different areas, the host downtime for Fortnite year 4 will start at 8am CEST on Thursday August 27 and in 11pm pacific time on Wednesday August 26.


The nearest thing we have had to some Fortnite period three finish event is that the comic book parts that were inserted to Fortnite every day by Epic Games.

Therefore, it appears highly improbable that we will observe a Fortnite The End or Travis Scott-style live event occur earlier season 3 brings to a close friend.

Fingers crossed though we’ll find a Marvel-themed Fortnite occasion occurring during season 4, however.

The possibility of visiting superheroes and supervillains fighting it out in real-time facing our eyes onto the Fortnite map seems like a mouthwatering prospect.

Fortnite Season 4 crossover with Marvel


One of the most notable Fortnite leakers, HYPEX, in the run-up to the Fortnite season 4 has rounded up plenty of leaked details that fans need to know in one single, handy tweet.

In a post online, the Fortnite leaker revealed details on the Battle Pass skins, which will include a Wolverine skin, as well as teasing the arrival of a Thor POI in season 4.

HYPEX tweeted: “Ok, now that my source was right, here’s some more info.

“There will be a Marvel/Thor POI. There will be a Wolverine skin. They also had a Peely with little banana claws concept (like to the “Wolverine Banana” meme). Comic Books pages will be found and collected on the map.”

In other tweets, HYPEX teased the arrival of other upcoming Marvel skins, such as Groot and She-Hulk.


In fact, and sadly, yes – there’s another point we must touch on before we proceed. In the second, Epic Games are involved in a dispute with smartphone giants Apple and Google. 

Earlier this month, Apple took Fortnite off its App Store, with Google removing the hit game from the Play Store shortly after. The dispute surrounds Epic Games, placing their own payment methods in Fortnite, bypassing the one that gives Apple and Google a 30% piece of each in-game transaction. 

This has led to a surge in the trading of Fortnite accounts, as players look for ways to access exclusive content and skins. Epic is currently taking Apple and Google to court, with the case ongoing as we speak. However, as a consequence, this will affect iOS and Android fans differently.

 Since Fortnite first launched on the Epic Games website, before heading to the Play Store, the game can still be downloaded the old-school way. Which means Android fans will still be receiving the upcoming season 4 update. Unfortunately, it’s a different story for iOS fans.In the second Epic Games are included with a dispute with smartphone giants Apple and Google.



  • Structures about the beginning island is now able to be ruined. Not the Fight buffet, however.
    Headshots have become ensured if other body components are whatsoever.
    Incoming headshots (from over or directly on) will not longer be obstructed by your personality’s other body components.
    By way of instance, a shooter which hits your target hand will have the ability to permeate through and reach their mind if your goal was on stage. You are going to be blamed headshot damage rather than normal damage.
    Headshots from underneath which are obstructed by means of a body area (legs, chest, hands, wrists, arms) can do regular damage, except for consequences quite near your character’s mind.
    Significantly reduced the hitbox dimensions of participant hands.
    Damage amounts are now observable when spectating a participant.
    Knocking off a player the island may probably award elimination charge like regular autumn harm.
    Fall space is currently shown at the removal feed if a participant is made to drop by a competitor.
    At the beginning island, now you can see different gamers (and player-created constructions ) approximately three times farther away than previously.
    Fixed a problem that would lead to player constructed structures to look intact for a couple seconds after removing an enemy and destroying the construction in precisely exactly the exact identical moment.
    This induced players to”stage through” the arrangement.
    Fixed instances where pickups moved erratically when slipping slopes.
    Fixed a problem where ruining a building from underneath a enemy would not award kill charge.
    Fixed a problem where Transferring the pickaxe can lead to motion jelqing.
    Fixed a problem where a few pre-placed wooden archways couldn’t be ruined by player constructed constructions.
    Fixed a problem that created the Battle Bus seem to rapidly fly off the map once leaping from it.
    Fixed a problem that could stop a downed players gym when their reviver disconnected while beating them.


  • Now you can mark decorative objects as favorites from the Locker.
    ‘Random’ option added to every decorative equipment slot at the Locker.
    This can randomly pick between things you have marked as favorites every game (or by all possessed things if nothing else is indicated as a favored ).
    You’re not confined to only the six slots onto your own emote wheel for both Sprays and Emotes and may currently use some of the ones which that you have in a game!
    Additional new”Locker Emote Slot” button bindings, which let you instantly activate any of your 6 Emote or even Spray presets.
    Whilst Automobile Run is busy; an icon is currently displayed.
    It has improved the appearance and texture of this Game alternatives tab.
    Slightly diminished the magnitude of the arrow player’s heads when they’re near you.
    The fifth and fourth weapon slots will default 5 and 6 rather than X and Z after using the”Reset to Defaults” alternative.
    Fixed a problem in which the compass revealed’360′ as it ought to have been’359′.
    They fixed a problem where players might get stuck within the Inventory screen when launching and shutting it quite rapidly multiple days in a row.
    Fixed a problem in which the”Show Web Stats” HUD alternative could be flashed to away after restarting the match.
    It fixed a problem that resulted in consumable timers not to show if using a consumable instantly following canceling one.
    She left a spelling mistake in the description of Tomatohead.
    Weapon slot machine keybinding alternatives are not known as”Ability Slots” from the input.


  • The Crossbow has been vaulted.
  • Rocket Launcher aim reticle is now a fixed size regardless of player movement.
  • Hit markers are now displayed when looking through a scope.
  • Increased pickaxe damage against Supply Llamas, now dealing 50 damage per hit.

Bug Fixes

  • Fixed an issue where a weapon could have no ammo when dropping it immediately after picking it up.
  • Improved pickaxe swing responsiveness when switching from a weapon to the pickaxe and immediately holding the swing button.
  • Fixed an issue that prevented Hunting Rifles from auto reloading if it was fired immediately after a reload.
  • Fixed an issue that allowed grenades to be thrown in rapid succession while sprinting.
  • Fixed an issue where aiming a grenade throw and then switching to build mode wouldn’t cancel the throw.
  • Fixed an issue with the Builder Pro configuration that caused the players weapon to fire while trying to build in some cases.
  • Clingers will now properly cling to falling Supply Drops.


  • Added an in-game player list to Replays.
  • Leaving a Replay will now take you back to the Replay browser.
  • Renaming Replays is now limited to 32 characters.
  • Increased the size of name column in Replay browser.

Bug Fixes

  • Fixed the alignment of the eliminations column in Replay browser.
  • Fixed an issue where Replay Browser list couldn’t be navigated with gamepad after cancelling renaming a replay.


  • Hunting Rifle mesh and animations have been updated.
  • Shotguns, Revolver, Hand Cannon, and Rocket Launcher have had their equip animations improved – they should now match the equip time.
    • Their equip timing remains the same.
  • The dust cloud that appears on player landings now shows for all players.
  • Storm wind now affects trees within the storm.

Bug Fixes

  • Fixed the Supply Llama not playing destruction effects when killed by projectiles.
  • Fixed an issue that caused Back Bling to display improperly after using a Launch Pad.
  • Players can now emote while rocket riding.


  • Adjusted timing on the equip sounds for all Shotguns. The cocking sound will now occur right before the weapon is able to fire.
  • Improved volume difference between soft and hard landing sounds.
    • Players falling from 1 or more stories will land with a louder audio cue.
  • Added unique impact sounds when hitting shrubs, bushes and cornstalks.

Bug Fixes

  • Fixed an issue that caused footstep audio to play when players were mid-air after jumping.
  • Fixed an issue where the Minigun equip sound would persist after quickly switching away from it.
  • The map marker sound no longer plays when removing a marker.


  • Improved smoothness of other players movement on the starting island by increasing network update rates.
  • Made significant performance improvements when many players are on-screen by reducing the impact of character parts.
  • Optimized hitches that occur when garbage collecting objects.
  • Fixed hitches that could happen in games where lots of building occurred.
  • Optimized Level-of-Detail (LOD) for buildings in Shifty Shafts and Flush Factory.
  • Optimized Input/Output (IO) performance on Consoles to reduce hitches and load times.


  • Quickbar now supports drag and drop for dropping and moving inventory items.
  • Holding the movement stick in a direction for 3-seconds now enables an option to turn on auto run.
  • Adding ‘Repair Building’ button.
  • Added ‘Cycle Weapon’ button.
  • Made improvements to prevent finger creep.
  • Slightly decreased aim assist strength at further distances to allow for easier fine tuning when aiming.
  • Grenade indicators are now displayed when grenades are equipped.
  • Made improvements to low-end mobile performance by dynamically scaling background draw distances with player height.
  • Reduced object draw distance for medium/lower-end iOS devices.

Bug Fixes

  • Fixed the view pop caused by the swiping inertia when lifting your finger off the screen.
  • Fixed bugs that were causing some erroneous misfires and input errors.
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